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Starmade power reactor setup
Starmade power reactor setup











starmade power reactor setup
  1. STARMADE POWER REACTOR SETUP HOW TO
  2. STARMADE POWER REACTOR SETUP SERIES

The CFD model with 1/6-g predicts a maximum water temperature of 88 C with the same heat load and external boundary conditions. Short form to Abbreviate Power Reactor Development Company. The experiment had a maximum water temperature of 75 C. Performance of the water shield on the lunar surface is then predicted with a CFD model anchored to test data. The experimental data from the WST is used to validate a CFD model.

starmade power reactor setup

Natural convection in a 100 kWt lunar surface reactor shield design is evaluated with 2 kW power input to the water in the Water Shield Testbed (WST) at the NASA Marshall Space Flight Center. The mechanism for transferring heat through the shield is natural convection. The thermal hydraulic performance of the shield is of significant interest. A water shield may lower overall cost (as compared to development cost for other materials) and simplify operations in the setup and handling. Like if you take a ship core, add nothing but 5 million power reactors to it and a radar jammer, I don't think you'd be able to power the jammer.Water based reactor shielding is being investigated for use on initial lunar surface power systems. I think there's also a point where a ship can't even use toggle effects like radar jammers, because the generation of each reactor eventually becomes lower than the power per mass added to the cost. It just gets crazier from there, weapon power increases exponentially, while power gen floors. 1.2 million reactors to power 10k weapons. 31 million power per second, for a 10k weapon system. Make a 10k/10k cannon/cannon and add a 10k overdrive effect, that costs 31 million power per second to fire. You can't fire "huge weapons" with 20-30 mil power gen.

STARMADE POWER REACTOR SETUP HOW TO

I don't even know how to do the math on it anyway. You can change how quickly it scales up to the new cap by lowering the increase gained per reactor in a formation, but since it's not a linear scale from what I can tell, this would require signficantly nerfing smaller ship power generation. CANDLE (Constant Axial shape of Neutron flux, nuclide number densities and power shape During Life of Energy producing reactor) reactors have been intensively researched in the last decades 16. Like if you have a ship at exactly 1 mil regen and change the softcap value to 100 billion regen, that ship will have 100 billion power per second. The Reactor Power block produces power, but without the required Reactor Stabilizer modules, the reactor is limited.

starmade power reactor setup

STARMADE POWER REACTOR SETUP SERIES

The ‘Power 2.0’ system is primarily based on a commensalistic relationship between a series Reactor Power modules and an array of Reactor Stabilizer modules. Setting it to 2 mil causes reactors to generate twice as much power up to 2 mil and then they drop back to 25. As of version 0.201.200, the StarMade Power System has been overhauled with a different model to generate and utilize ship or station power. If you simply increase that value, it increases the power of all reactors by as much. The problem is the cap is a part of the scaling formula from what I can tell. Its 1 mil flat that's the cap by default. I agree the soft cap is an odd form of balance, but it really only effects the power gen, you won't lose balance elsewhere by changing it, you'll just have the ability to overpower ships and have weapons and systems make up the majority of space on a ship. There are plenty of titans with huge weapons and Regan in the 20-30 mil range if not more. Originally posted by Lidren:I'd just like to say, its hardly pointless.













Starmade power reactor setup