
- #FALLOUT 4 SPECTACLE ISLAND BUILD MOD#
- #FALLOUT 4 SPECTACLE ISLAND BUILD UPDATE#
- #FALLOUT 4 SPECTACLE ISLAND BUILD DOWNLOAD#
Maybe that's why bed counts go nuts, when you have a combination of res plots and manually-placed beds (or in some cases, non-removable mattresses).

Maybe mixing power types (plot and non-plot) is conflicting. The city plan-placed power plots seem to be producing power without a problem. So far my experience with these power problems has only been on SI, and it's only affecting my manually-placed fusion generators.
#FALLOUT 4 SPECTACLE ISLAND BUILD UPDATE#
I thought maybe it had something to do with an update of WSFW or maybe a conflict somewhere, but I can't be certain. And this is the first time I've noticed my power shutting off like that. I use SS2 and ILS2 every time, along with a bunch of other stuff. You don't have to stand around with the workshop build menu open, it'll monitor resource changes on its own.īut I've been playing cycles of FO4 for a couple months now, thinning out my load order and trying out various new mods. But the teleport feature from ILS2 is just porting you there for a half-second, just long enough to kick the settlement into recalculating those values. This can take a few seconds, less than a minute. It's like it's trying to calculate everything, and the numbers start to fluctuate for a bit before they finally settle on their correct values. What I have noticed is that with SS2 running, my settlement resources go all kinds of whacko if I open the build menu shortly after arriving.
#FALLOUT 4 SPECTACLE ISLAND BUILD DOWNLOAD#
But their page does include the mirror links to download it.Ĭlick to expand.I've been using ILS and ILS2 since they were first released, and haven't really noticed this issue before. Regarding F4SE, it's not actually downloaded from the nexus. Maybe having just SS2 power plots will correct the issue, which could be due to that settlement being spread across multiple cells. I'm considering waiting until it gets more settlers, and then building up more power plots to replace the fusion generators.

This may have happened very rarely in another settlement, but I can't remember. I have to manually turn those generators off and then on again to see their power levels kick back in. They are still physically on, but their power isn't being sent out to anything, even their adjacent pylons. One problem that I have noticed mostly at SI is that my fusion generators keep "shutting down" or something. I'd say about 40% of the plots are actually in use so far, but I've had zero problems so far with crashes. Those plots are spread all across the island, with a couple plots in the original buildings and going all the way up the hill and along the coast near the workbench trailer, and then down to the shipwreck. Granted, it's only partially built up so far, but it was the location the Railroad decided to use for Mercer.
#FALLOUT 4 SPECTACLE ISLAND BUILD MOD#
I have a very heavy mod load, and I've got Spec Isle set up with a basic city plan.

Click to expand.I'm not sure what your issue might be.
